Close To Me

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Designing a metaverse-inspired social platform that turns passive viewing into connected participation

China2024
Close To Me audience and contestant mobile experiences

Originally designed to support the Huyou Beauty Contest, this project evolved into a broader exploration of how digital platforms can enhance talent competitions. While traditional competitions offer structured performances, they often lack real-time interaction, limiting audience engagement beyond passive viewing and simple voting.

To address this, we propose a metaverse-inspired social media app that transforms talent competitions into an interactive experience. By integrating real-time engagement, exclusive content, and monetization opportunities, the platform aims to strengthen audience-contestant connections and modernize competition formats for the digital era.

Close To Me product overview

Role

Product Designer

Research, product strategy, interaction design, prototyping, and usability testing.

Scope

0 → 1 Product Experience

Developed the product direction from early research and concept exploration through prototyping and validation.

Team

Cross-functional Team

Collaborated across design, research, university partners, contestants, and audience participants.

To redefine audience engagement and contestant experience in talent competitions, this project addresses key challenges through a metaverse-inspired social platform. The following sections outline the core problem, mission, and design goals guiding this initiative.

Close To Me problem, mission, and design goals

Survey

To better understand the engagement dynamics of talent competitions, we conducted research on both contestants’ and audiences’ experiences.

Key Insights:
Both audiences (35%) and contestants (40%) prioritize real-time interaction, indicating a need for live engagement. 50% of the audience and 25% of contestants are open to financial support, suggesting virtual gifting opportunities. Contestants (35%) struggle for attention, while 30% of the audience seeks exclusive content, pointing to behind-the-scenes access. 40% of contestants and 50% of the audience are open to digital monetization, but need education on these features.

Design Strategy:
The design strategy focuses on real-time interaction, virtual gifting, and exclusive content. It aims to improve engagement by offering live features, enabling financial support for contestants, and providing behind-the-scenes access. Additionally, educating users on digital monetization options like NFTs will enhance the overall experience for both contestants and audiences.

Audience survey findingsContestant survey findings

Personas & Pain Points

The research was synthesized into two connected personas. Their needs exposed four priority areas: live interaction, contestant discoverability, exclusive content, and understandable forms of digital support.

Audience personaContestant persona

Industry Context

The growth of virtual worlds, augmented experiences, and creator economies was changing what audiences expected from entertainment. This created an opportunity for talent competitions to extend participation beyond a single broadcast.

Metaverse and entertainment industry trends

Competitive Analysis

Twitch, Patreon, and StageIt demonstrated the value of live interaction and creator support, but none centered the structured journey of a talent competition. Close To Me could differentiate through competition-specific participation, progression, and rewards.

Competitive analysis of audience engagement platforms

During the ideation phase, user flows were developed to outline key interactions for both the audience and contestants. These diagrams illustrate the app’s structure, highlighting critical touchpoints and ensuring an intuitive and engaging experience. They serve as a foundation to map each group’s journey, helping refine functionality and user engagement.

Below are the user flow diagrams for both the audience (left) and contestants (right), detailing their respective interactions within the app.

Audience user flowContestant user flow

To bring a fresh perspective to talent competitions, the “Close to Me” project leverages the metaverse to enhance audience and contestant interactions.

The metaverse offers a new frontier for talent competitions, allowing for more immersive, interactive, and dynamic experiences. It bridges the gap between digital and physical spaces, creating opportunities for deeper engagement, global reach, and innovative monetization. By tapping into this technology, talent competitions can elevate both contestant and audience experiences in ways traditional formats cannot.

How the metaverse supports the Close To Me experience

The first phase focuses on promoting the talent competition through an engaging AR poster campaign. Users can scan the poster to experience a personalized AR preview of the contestants, sparking interest and encouraging app downloads. This phase aims to generate excitement and drive initial engagement, setting the stage for the deeper interactions in the next phase of the competition.

Close To Me augmented-reality promotion experience

During the process, we conducted prototypes and user testing for the "Close To Me" app. Challenges arose during the process due to the project's dual focus on both contestants and the audience. While testing was primarily conducted with the audience, real contestants were not available for participation. To address this obstacle, I successfully collaborated with my undergraduate school's student union. They assisted in reaching out to contestants from their previous campus talent competitions for user testing, effectively overcoming this limitation.

Here is the Final Design of "Close To Me":

Close To Me final interface system

Leveraging Motion Capture and AI-driven voice responses, the app brings contestants’ daily routines to life within the metaverse. This advanced technology enables real-time interaction between contestants and the audience, creating a more immersive and dynamic experience. By bridging the physical and digital worlds, the app enhances engagement and fosters a deeper, more personal connection, allowing users to interact with contestants in ways that traditional formats can’t offer.

Motion capture workflow for contestant avatars

Testing the Audience Experience

Ten technology-comfortable participants aged 18–35 tested discovery, AR entry, contestant routines, calls, and shared activities. The study focused on navigation, comprehension, and whether interactive features still felt connected to the competition.

Audience usability testing results

Testing the Contestant Experience

Ten aspiring performers aged 18–30 evaluated avatar creation, schedules, content publishing, and audience communication. Working with a university student union helped recruit participants with direct talent-competition experience.

Contestant usability testing results

The iterative process was crucial in refining the design based on user feedback and testing, allowing for continuous improvements in both functionality and user experience. By focusing on real user needs, we were able to enhance the interface and ensure it was intuitive and engaging, ultimately shaping a more polished and user-friendly product.

A key challenge was to keep users engaged with the app’s features without losing focus on the competition. To address this, a notification feature was added, sending timely reminders about key moments and voting opportunities to ensure users stay focused while interacting.

Close To Me notification design iteration

Launch of Close to Me, a Metaverse-inspired social media app with dual users: contestants and audience.

For contestants

The contestants can customize their avatars, manage their schedules by choosing time and location for events, and utilize motion capture and AI technology to precisely document their daily activities. They also can communicate through messaging and edit their profiles as well.

Contestant launch screen
01 · EnterLaunch Close To Me.
Contestant avatar editor
02 · CreateBuild a personal avatar.
Contestant event editor
03 · SchedulePlan daily activities.
Contestant motion capture
04 · CaptureRecord routines through motion.
Contestant messaging
05 · ConnectTalk with supporters.
Contestant profile
06 · ProgressReview profile and ranking.

For audience

The audience can select a contestant and potentially invite others to join them in spending time with her. The contestant's daily routine is displayed, including scheduled calls with the audience. The audience can participate in various activities with the contestant, such as practicing dancing in the provided video. The app also features messaging functionality and user profiles.

Audience launch screen
01 · EnterLaunch Close To Me.
Audience contestant selection
02 · DiscoverSelect a contestant.
Audience contestant schedule
03 · FollowExplore daily routines.
Audience shared activity
04 · ParticipateJoin shared activities.
Audience messaging
05 · ConnectContinue the conversation.
Audience profile
06 · ContributeTrack participation and rewards.

In this project, a closer connection is fostered between contestants and audiences in talent competitions through the establishment of a mobile app platform, ultimately achieving the goal of promoting the competition. There are two key strategies to achieve this:

Firstly, opportunities are provided for app users to earn points by completing tasks such as interacting with contestants. In return, these points can be redeemed for competition tickets and additional voting rights. This initiative aims to encourage audience participation, transforming them from passive spectators to active contributors.

Secondly, users can share links from the app to various social platforms, inviting others to join our project. As a reward, they are provided with point incentives as well. This strategy is aimed at expanding our user base, thus amplifying the reach of the competition.

Close To Me participation incentivesClose To Me social sharing incentives
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Reflection

Close To Me explored how a talent competition could extend beyond scheduled performances and become a more continuous, connected experience for both contestants and audiences.

Design both sides as one system
Contestant and audience experiences should be developed together, because every action on one side needs a clear and meaningful response on the other.

Keep interaction connected to the competition
Social features can increase engagement, but reminders, voting moments, and competition progress must remain visible so the core event never becomes secondary.

Use emerging technology with a clear purpose
AR, motion capture, and AI are most valuable when they strengthen presence, expression, and communication instead of acting only as visual novelty.